In November 2014, I was inspired by an article on potential meteor strikes on the earth, which included a picture of a computer simulation of the impact of such an event. I wanted to interpret this in three dimensions, but also wanted to create something by hand - without the aid of computers for fabrication - that looked computer generated. I have always liked the pixelated aesthetic of digital art, so was attracted to the idea of representing something in the physical world as a low-resolution 6-by-6 matrix in three dimensions. The 36 individual pyramid shapes were cut, folded, and glued out of paper card stock, then mounted on a stretched canvas and painted with textured spray paint. It was very labor intensive, but the resulting piece came out just as I had pictured it in my head, so I was pretty pleased with it.

This first piece - entitled “Impact #1 - was exhibited as part of the “10 x10” art show at ArtWorks in Trenton, NJ in December, 2014, and was sold within the first half-hour at the opening reception. I was very happy to see it sold to an art collector, but was sort of disappointed that more people didn’t get to see it; the exhibit was a fundraiser for the gallery, and buyers were allowed to immediately remove and take home their purchases. 

I am currently creating variations on this theme, and will be updating this page as new pieces are completed. I plan to explore using different fabrication techniques and materials - such as wood, ceramic, plastic and metal - as well as scaling the basis form to larger dimensions and complexity. These are the first sculptures I’ve attempted since college, so it is exciting to have been re-inspired by my artistic muse after all these years, and to have had such a welcome initial reception to my new artistic explorations!

Contact me at pyxl8r@me.comRésumé available upon request. This site ©2017 by Ken Palmer. Images by other artists and photographers are shown for portfolio purposes only. Requests for removal of images owned by others will be honored immediately. Do not copy or otherwise infringe upon my -- or anyone else's --  work!